annahowto.blogg.se

Conarium walkthrough brain 3 and 8
Conarium walkthrough brain 3 and 8








conarium walkthrough brain 3 and 8
  1. #CONARIUM WALKTHROUGH BRAIN 3 AND 8 GENERATOR#
  2. #CONARIUM WALKTHROUGH BRAIN 3 AND 8 SERIES#

Interact with the generator again to slide it away and then close the screen gate once you've made repairs and filled the tank. A can of fuel is on the floor to the right of the generator and repair tape is in the toolbox behind you. Once it rolls forward, check out the fuel cap and the tampered hose to its left. Turn left and interact with the screen gate in front of the generator, then the generator itself. Continue to push on the door until it opens. Ignore the circuit breakers on the left and go through the door ahead which has been purposed blocked from the other side. The building you'll soon see has a generator inside, so that's where we'll go.

#CONARIUM WALKTHROUGH BRAIN 3 AND 8 SERIES#

Walk back to the front of the starting building and now we're headed to the left, between the series of flags. Walk out of opposite sides of the map outside the base. Keeping going until Frank says, "It is easy to get lost in this weather." and you will unlock: Walk by the building on the right and past the fence on the right, keeping the fence to your left. Turn around and walk back the way you came. Walk down the steps and directly forward into the storm, keep the driving snow going right to left until Frank says, "It's not safe to go further.". Before we fix the generator lets get a simple achievement done. Turn around and walk down the hallway, looking at the three papers on the right-hand wall, Weather Notice, H ealth Notice, Stop Those Bloody Sessions, then interact with the door at the end, taking you outside the facility.

conarium walkthrough brain 3 and 8

Turn left and left again, open the door then the panel on the right, read the Auxiliary Power note inside. Interact with the Radio Room door directly in front of you to discover that the doors have electronic locks (did they have those in 1948?) and will not open until you restore the power. Just to the right on the left-hand wall interact with five items pinned there, Weather Notice, three postcards and a small note. Continue out the door into a small dark room then open the door which takes you into a dark hallway. Back to the desk on the left is the book Upuant Expedition Handbook. From the middle draw inspect the c ompass and open the cabinet directly above for the book Antedivluvian Shamanism. Pressing will bring up the journal and documents list while pressing will show you the collectibles and inventory screens. On the desk with the lamp, pick up our first Document 1/25 (Dr. After the headache sequence interact with it, turn to the right and pick up the torch, which auto equips itself.

conarium walkthrough brain 3 and 8

Faust and 'wake up' in a room with a resonating machine at its center. The game begins with you in an underwater dream-like state.










Conarium walkthrough brain 3 and 8